Patch Notes Archive

Provisional 1.0 Patch Notes: Early Access

November 5, 2026 • Source: Bonfire Studios Official Notes
Provisional 1.0 Patch Notes: Early Access

Major Patch Highlights:

  • ✓ New Eternal: Shasur added to active roster with Child of War 25% lifesteal set bonus.
  • ✓ Active Eternal Roster: Shasur, Dahla, Irenna, Hollow, Ravah, Vaton, Leodin, Penelope, Karriv, Edani.
  • ✓ Boosted Dodge System: Chaining timed dodges covers 3m -> 4.5m -> 6m (13.5m total vs 9m spam) with 1.5s charge regen.
  • ✓ Spires Mode Overhaul: Win-by-two format, maximum 7 rounds, economy escalation halved to 25 Fragments.
  • ✓ Adaptive 30-Player Map: New Ascension map variant featuring abyss perimeter hazards.
  • ✓ Training Grounds Upgrades: Monstrous Echo Chamber, Well of Regrets, and Reset Randy.

1. Eternal Rotation & New Hero: Shasur

Early Access 1.0 establishes the active 10-Eternal rotation: Shasur, Dahla, Irenna, Hollow, Ravah, Vaton, Leodin, Penelope, Karriv, Edani. (Vaulted for tuning: Rynshi, Grimwold, Tsu'bo).

New Eternal Shasur: Designed as an instrument of lethal lockdown. Her 4-piece set bonus, Child of War, grants 25% lifesteal across all attacks and abilities. She features Flutter Step (targeted teleport), Tanglefoot Trap (2s root), Twin Daggers (leap flurry over obstacles), Fan of Blades (up to 3 displacement air gusts), and an Eternal 5th ability that silences nearby enemies for 4 seconds.

2. Combat Evade: The Chained Boosted Dodge

Dodging now rewards rhythm: every single dodge travels 3m, but timing your input inside the rhythmic window turns the next dodge into a Boosted Dodge that covers 4.5m, and hitting the window a third consecutive time covers 6m. Chaining all three covers 13.5m versus 9m if you just spam the button. Dodge charges now regenerate every 1.5s (down from 2.0s).

3. Spires 3v3 Arena Overhaul

Spires matches are now officially a "win-by-two" format with a maximum cap of 7 rounds. Objects created by abilities (like Hollow's walls and turrets) are cleared at the start of each round. The Spires shrine economy price escalation has been reduced from 50 to 25 Fragments, and a new Random Loadout button auto-purchases optimal available gear.

4. Ascension Mode Upgrades

Players can now drop anywhere on the map, with live drop heat spots revealed the moment you hold to commit. Added an adaptive 30-player condensed map featuring perimeter abyss hazards. Teammates revived at Beacons are spread out, and dead players can no longer ascend loot. Summon Shrine gear upgrades are set at 1,000 Fragments (Level 2) and 1,200 Fragments (Level 3).

5. Training Grounds Enhancements

Added the Monstrous Echo Chamber with 4 distinct quadrants for Tormentor archetypes, the interactive Well of Regrets to test healing and lifesteal without dying, and the beloved gear reset NPC Reset Randy.