Ancient Door Vault
✦ 40+ CONFIRMED ITEMS & WEAPONS ✦

Tower Relics & Weapons Arsenal

In the Tower, items are the heroes. Your loadout consists of four primary Relic slots (Crown, Amulet, Primary Weapon, Secondary Weapon) plus Anchors and Consumables. Browse high-resolution equipment art, stats, and upgrade tiers.

Arkheron Legendary Weapons Showcase
OFFICIAL COMBAT ARSENAL

Legendary Weapon Synergies

Dual-wield any combination of Eternal and Echo weapons. Pair Shasur’s Twin Daggers with Karriv’s Searing Shovel, or Leodin’s Glint Spear with Penelope’s Porcelain Parasol to forge custom combat archetypes.

Test in Build Planner →
Summon Shrine Mechanics

Equipment Tier Upgrades

Fragments collected from Tormentors, Minions, and Beacons can be spent at Summon Shrines to upgrade equipped Relics.

Level 1 → Level 2 Upgrade Tier II Scaling
1,000 Fragments
Level 2 → Level 3 Upgrade Tier III Max Scaling
1,200 Fragments
OFFENSE & COMBAT INSTRUMENTS

Weapons & Armaments

Primary and secondary combat instruments dictating basic attacks, combos, and weapon abilities.

23 Weapons
Shasur's Twin Daggers
Shasur S-Tier

Shasur's Twin Daggers

Slash the River / Crack the Mountain
CD: 10s / 9s 4-Hit Combo (12/14/16/28 Dmg)

Pair of razor blades forged for swift acrobatics over walls and obstacles.

Stats: Fast 4-hit melee combo, leap over obstacles + flurry
💡 Hold weapon ability to vault over terrain or obstacles directly onto enemies.
Shasur's Fan of Blades
Shasur S-Tier

Shasur's Fan of Blades

Subtle Breeze / Gust
CD: 13s / 11s 3-Hit Combo + Up to 3 Gust Blasts

Metallic pleated fan capable of deflecting combatants with concussive wind gusts.

Stats: 3-hit combo, up to 3 charged displacement wind gusts
💡 Pushes entire enemy squads away to disrupt capture beacons or push foes into the Abyss.
Dahla's Dancing Blade
Dahla A-Tier

Dahla's Dancing Blade

Slashing Variation
CD: 9s / 8s Melee Piercing (18/22/30 Dmg)

A curved rapier designed for sudden thrusts and theatrical executions.

Stats: Fluid melee combo with reduced recovery frames
💡 Swipe visual effects polished in 1.0 patch for accurate hitboxes.
Dahla's Throwing Knives
Dahla A-Tier

Dahla's Throwing Knives

Blade Barrier
CD: 12s / 10s 3x 15 Ranged Darts

Set of balanced stiletto throwing daggers forming a spinning defensive screen.

Stats: Ranged poke, revolving blade barrier absorbing 100 dmg
💡 Patch 1.0 added a dedicated barrier durability meter on the HUD.
Leodin's Glint Spear
Leodin S-Tier

Leodin's Glint Spear

Divine Thrust & Reflect
CD: 16s / 14s Charged 3m Thrust (42 Dmg)

A heavy spear capable of reflecting ranged fire and piercing frontline squads.

Stats: 3m Charged Thrust, Reflect stance
💡 Thrust tuned to 3m when fully charged. Reflect stance deflects projectiles back toward enemies.
Leodin's Eclipse Hammer
Leodin A-Tier

Leodin's Eclipse Hammer

Righteous Swing
CD: 15s / 12s Wide Cleave (38 Dmg + Stagger)

Heavy warhammer that staggers groups of Tormentors and players alike.

Stats: Heavy blunt stagger, wide cleave radius
💡 Cooldown aligned to 15s/12s/10s.
Penelope's Porcelain Parasol
Penelope S-Tier

Penelope's Porcelain Parasol

Under the Weather & Barrage
CD: 10s / 9s 10-shot burst (40 total dmg)

Conceals an automatic crystalline firearm within a fashionable umbrella.

Stats: 10-shot burst (40 total dmg), +1m directional slide
💡 Under the Weather extends 1 meter further when inputting a directional dodge. Breakout ability included.
Penelope's Looking Glass
Penelope S-Tier

Penelope's Looking Glass

Light Up the Sky
CD: 11s / 10s Area Shard Detonation (45 Dmg)

Refracts blinding beams that shatter into explosive floating shards.

Stats: Airburst glass detonation, wide AoE
💡 Detonates shards mid-flight at player-chosen coordinates.
Karriv's Searing Shovel
Karriv A-Tier

Karriv's Searing Shovel

Searing Blast
CD: 16s / 13s Searing Burn (+30% Health Dmg)

A tool converted into a furnace weapon, spreading white-hot embers.

Stats: Searing Burn: +30% damage to health, -30% to Fortitude
💡 Distinct orange burn status icon with dedicated audio feedback. Counters tanky high-health targets.
Karriv's Flaming Lantern
Karriv A-Tier

Karriv's Flaming Lantern

Embers & Conflagration
CD: 14s / 12s Persistent Fire Aura (20 Dmg/s)

Ancient iron lantern housing an eternal inferno core that scorches combat arenas.

Stats: Spreads lingering fire zones that deny beacon captures
💡 Basic attack combos can be freely redirected mid-animation as of Provisional Patch 1.
Edani's Pulling Claws
Edani S-Tier

Edani's Pulling Claws

Irresistible Pull
CD: 12s / 11s Displacement Hook (25 Dmg)

Ethereal spectral claws that reach across rooms to pull victims out of cover.

Stats: Long range displacement hook
💡 Cancelling early no longer triggers full cooldown penalty.
Edani's Lunging Hook
Edani A-Tier

Edani's Lunging Hook

Lunging Hook
CD: 11s / 10s Gap Close (30 Dmg)

A swift grapple hook that pulls Edani toward terrain or strikes foes.

Stats: Forward leap grapple
💡 Animation polished in 1.0 for instant traversal.
Hollow's Darkling Staff
Hollow A-Tier

Hollow's Darkling Staff

Darkling Wall
CD: 12s / 11s Blocks Line of Sight

A gnarled staff imbued with the living architecture of the Tower.

Stats: Erects 125 HP physical barrier
💡 Wall health balanced to 125 HP (down from 150) in 1.0 for faster counterplay.
Ravah's Talonflight Crossbow
Ravah A-Tier

Ravah's Talonflight Crossbow

Unload
CD: 14s / 12s 5x 10 Piercing Bolts

Rapid-firing multi-bolt hunter crossbow.

Stats: 5-bolt rapid piercing volley
💡 Level 2 & 3 cooldown is 12s. Longest baseline physical engagement range.
Vaton's Serpent Staff
Vaton B-Tier

Vaton's Serpent Staff

The Pillars
CD: 13s / 11s 2x 20 Shockwave Dmg

Channels ancient serpentine totems from the deep floors.

Stats: Summons 2 blocking obelisks, AoE pulse
💡 Updated crystal model and radiant particle effects in 1.0.
Sword "Caretaker" / Reclaimer Blade
Irenna A-Tier

Sword "Caretaker" / Reclaimer Blade

Krurian Handshake & Parry
CD: 10s / 9s 3-Hit Slash (15/20/35 Dmg)

The standard-issue enchanted blade carried by front-runners of the Tower.

Stats: Balanced melee chain with active 0.75s parry window
💡 Krurian Handshake now executes even while rooted. Successful parry staggers the attacker and grants 50 instant Fortitude.
Irenna's Ice Breaker Mace
Irenna S-Tier

Irenna's Ice Breaker Mace

Frost Stun & Crush
CD: 13s / 11s Heavy Impact (45 Frost Dmg + Chill)

Massive spiked mace forged from perpetual ice that shatters heavy armor.

Stats: Heavy blunt stagger, chills target attack speed by 30%
💡 Basic attack combos can be freely redirected mid-animation as of Provisional Patch 1.
Tsu'bo's Ripper Blades
Tsu'bo (Vaulted) S-Tier

Tsu'bo's Ripper Blades

Slash and Smash
CD: 11s / 10s Melee Bleed Combo (12/12/32 Dmg)

Savage curved serrated claws built for relentless shredding and bleeding.

Stats: Fast feral slash combo with innate lifesteal synergy
💡 Patch 1.0 buffed the first two hits to deal 12 damage each (up from 10).
Rynshi's Wrath Cleaver
Rynshi S-Tier

Rynshi's Wrath Cleaver

Savage Leap
CD: 14s / 12s Heavy Ground Slam (40 Dmg)

A colossal butcher cleaver forged from volcanic dark-iron.

Stats: High-impact leap slam; still casts while rooted
💡 Savage Leap deals 40 damage in 1.0 (down from 45), CD tuned to 12s at Level 2/3. Can be cast while rooted.
Greatsword Echo Item
Universal (Echo) A-Tier

Greatsword Echo Item

Greatsword's Charge
CD: 13s / 11s Charging Cleave (48 Physical Dmg)

Colossal two-handed greatsword found in secret loot caches.

Stats: Heavy forward momentum thrust with high stagger
💡 Charge momentum breaks through minor minions and staggers rival squads.
Dual Axes Echo Item
Universal (Echo) B-Tier

Dual Axes Echo Item

Whirlwind Spin
CD: 12s / 10s Continuous 4-hit Spin (4x 12 Dmg)

Heavy twin hatchets favored for brutal close-quarters skirmishes.

Stats: High attack speed melee cleave
💡 Patch 1.0 update: Weapon Ability no longer pushes enemies (displacement removed).
Scimitar Echo Item
Universal (Echo) B-Tier

Scimitar Echo Item

Crescent Swipe
CD: 10s / 9s Wide Cone Arc (32 Dmg)

Curved slashing blade with sweeping visual effects.

Stats: +10% Movement speed on hit
💡 Polished swipe visual effects and expanded hit arc in 1.0.
Bashing Shield Echo Item
Universal (Echo) A-Tier

Bashing Shield Echo Item

Shield Rush & Bash
CD: 14s / 12s Forward Bash (25 Dmg + 1.2s Stun)

Heavy tower shield with reinforced ram horn central boss.

Stats: Frontline protection block and gap-closing stun
💡 First combo distance and acceleration calibrated in Provisional Patch 1.
TACTICAL HEADPIECES

Crowns & Helms

Headpieces determining active tactical abilities, teleports, stealth, and barriers.

7 Crowns
Shasur's Assassin Crown
Shasur S-Tier

Shasur's Assassin Crown

Flutter Step
Cooldown: 14s / 13s

Empowers the wearer with instant target blinking and assassination strikes.

Stats: +18 Melee Power, +5% Movement Speed
💡 Instantaneous teleport to enemy in range. Deals burst damage on impact. Ignores terrain collision.
Dahla's Vanish Crown
Dahla S-Tier

Dahla's Vanish Crown

Vanish
Cooldown: 16s / 13s

Allows the user to dissolve into pure shadow, breaking target tracking and homing projectiles.

Stats: +10 Stealth Recovery, +12 Melee Power, +5% Evade Haste
💡 Updated in 1.0: Cooldown is 16s at Level 1, 13s at Level 2 & 3. Drops enemy target-lock instantly.
Leodin's Radiant Crown
Leodin S-Tier

Leodin's Radiant Crown

Radiant Shield
Cooldown: 20s / 18s

Forged from concentrated light, this helm generates an impenetrable front-facing bastion.

Stats: +150 Base Fortitude, +10% Shield Durability
💡 Cooldown now begins only AFTER the shield duration expires. Unbreakable against non-piercing ranged shots.
Edani's Banish Crown
Edani S-Tier

Edani's Banish Crown

Banish
Cooldown: 18s / 16s

Distorts reality to banish troublesome opponents into an alternate plane of existence.

Stats: +20 Ability Haste, +50 Fortitude
💡 Blocked only by active Anti-CC abilities. Breakout DOES NOT free targets from Banish.
Irenna's Frost Armor Crown
Irenna A-Tier

Irenna's Frost Armor Crown

Frost Armor
Cooldown: 18s / 15s

Envelops the warrior in crystalline frost, chilling attackers who strike in melee.

Stats: +120 Fortitude, +15% Cold Damage Reduction
💡 Melee attackers suffer a 25% attack speed slow for 2.5 seconds upon hitting the armor.
Reset Crown (Echo Item)
Universal (Echo) A-Tier

Reset Crown (Echo Item)

Chrono Reset
Cooldown: 32s / 28s

Ancient mechanical dial item found in secret chests that rewinds weapon and stamina cooldowns.

Stats: +10% All Haste, Instantly refreshes primary weapon cooldown
💡 Top pick for burst skirmishers wanting double weapon ability execution in a single engage.
Fortitude Echo Crown
Universal (Echo) B-Tier

Fortitude Echo Crown

Vital Surge
Cooldown: 18s / 15s

Neutral non-Eternal crown granting continuous restorative vitality.

Stats: +100 Health, Heal-over-time applies over 2.5s
💡 Duration updated in Patch 1.0 to 2.5 seconds (down from 3.0s).
UTILITY & TRAPS

Amulets & Talismans

Neckwear providing tactical traps, tethers, speed amplifications, and defensive wards.

7 Amulets
Shasur's Trap Amulet
Shasur S-Tier

Shasur's Trap Amulet

Tanglefoot Trap
Cooldown: 14s / 12s

Deploys an ensnaring ground trigger that roots intruders and prevents all mobility casts.

Stats: +10% Critical Chance, +15 Ability Power
💡 Roots enemy for 2.0s. Placing a second trap replaces the first.
Penelope's Correction Amulet
Penelope A-Tier

Penelope's Correction Amulet

Lock the Door
Cooldown: 16s / 14s

Enforces rigid etiquette on unruly opponents with an energetic tether that punishes movement.

Stats: +15 Ranged Damage, +10% Projectile Speed
💡 Sliding will NOT break the tether; only airborne skills or teleports can break it.
Ravah's Stalking Amulet
Ravah S-Tier

Ravah's Stalking Amulet

Stalking Stance
Cooldown: 15s / 13s

Conceals footfalls and grants sustained sprinting speed while undetected.

Stats: +40% Stealth Movement Speed (permanent while hidden)
💡 Speed boost now lasts the entire stealth duration at 40% (adjusted from 50% for 3s in 1.0).
Irenna's North Wind Amulet
Irenna A-Tier

Irenna's North Wind Amulet

North Wind Gust
Cooldown: 18s / 15s

Harnesses boreal gale winds that accelerate friendly squad rotation speed across floors.

Stats: +20% Beacon Capture Speed, +10% Move Speed
💡 Active pulse boosts all teammates within 12m by 25% sprint velocity for 5s.
Leodin's Sanctuary Amulet
Leodin A-Tier

Leodin's Sanctuary Amulet

Sanctuary Aura
Cooldown: 16s / 14s

Sanctifies nearby ground, accelerating shield recovery for allies.

Stats: +100 Fortitude, +15% Health Regeneration
💡 Tuned to 16s at Lvl 1, 14s at Lvl 2, 12s at Lvl 3.
Tsu'bo's Run Free Amulet
Tsu'bo (Vaulted) S-Tier

Tsu'bo's Run Free Amulet

Run Free
Cooldown: 15s / 13s

Unleashes raw predatory instinct, leeching vitality with every slice.

Stats: +15% Innate Lifesteal, +10% Move Speed
💡 Core relic for the hybrid 2+2 shattered lifesteal meta.
Cluster Echo Amulet
Universal (Echo) B-Tier

Cluster Echo Amulet

Cluster Volley
Cooldown: 16s / 14s

Neutral artifact that unleashes a cluster of tracking energy orbs.

Stats: +10 Ability Power, +5% Move Speed
💡 Patch 1.0 fix: The Cluster echo amulet no longer snaps your facing direction when cast.
REVIVAL & SQUAD OVERLAYS

Anchor Abilities

Persistent resurrection and team healing overlays usable even under crowd control.

4 Anchors
Last Wish
Last Wish Instant Resurrection

A miraculous revival anchor that triggers automatically upon falling in combat.

💡 Can now be cast while in motion without snapping camera angle. Upgraded to 100% HP (up from 50%).
Mending Hands
Mending Hands State-Independent Heals

Emergency healing overlay usable regardless of current character state.

💡 Treats player as a persistent buff overlay; usable even during hitstun or knocked-down states.
Refill Anchor
Refill Anchor Stock Refill

Replenishes consumable stock during intense multi-team skirmishes.

💡 Updated tooltips clarify exact reload triggers at shrines.
Full Heal
Full Heal Complete Restoration

Channels concentrated restoration to fully reset health pool.

💡 Channel time reduced to 2.0s (down from 2.5s) in Patch 1.0.
SHRINE PURCHASES

Consumables

Purchased at Summon Shrines with collected Fragments.

3 Items
Healing Potion
Healing Potion 200 Fragments

Quick-acting potion restoring lost vitality mid-battle.

Effect: Restores 150 Health over 3s
💡 Price at Summon Shrine increased to 200 Fragments. Channels lock in 5 frames before completion.
Healing Ward
Healing Ward 200 Fragments

Deployable totem healing squad members within its radius.

Effect: 50 HP Totem, heals 30 HP/s in 8m radius
💡 Ward HP buffed to 50 HP (up from 30) with dedicated health bar in 1.0.
Fortitude Shard
Fortitude Shard 150 Fragments

Instantly shatters into an overshield to protect against burst damage.

Effect: Grants +125 Fortitude for 10s
💡 Costs 150 Fragments at Summon Shrines. Essential before contesting contested Beacons.